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Assassins - Ultimate CD Games Collection 4
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boulderdash_4.17.doc
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1992-09-02
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If the game fails to boot up
First a Request Indicator pops up Press OK
Warning Request Appropriate C2P Press OK
Screen Mode Request Press Cancel
Unable to Open Screen Press OK
End up with Editor Menu
Go to Game Settings
Go to Screen
Enable Full Screen First
Disable RTG
This will allow Screen Mode To Be Set
At Screen Mode Set To PAL
Then OK untill back to Editor
Then Start Game
nb. Left Mouse Key brings you back to the Editor
where diffrent Games can be selected.
Boulder Däsh V4.17
(C) Guido Mersmann 1987 - 1998
BOULDERDÄSH IS A SHAREWARE PRODUCT
Epileptic seizure or altered consciousness
--------------------------------------------
A very small percentage of people have a condition that causes them to
epileptic seizure or altered consciousness when exposed to certain
light patterns or flashing lights, including those that appear on a
television screen and while playing games. Such people may have no
medical history of seizures or epilepsy. Please take the following
precautions to minimise any risk:
Prior to use:
If you, or anyone in your family, has ever had an epileptic condition
or has experienced altered consciousness when exposed to flickering
light, consult your doctor prior to playing.
Sit at least 2.5m (8 ft) away from the screen.
If you are tired or have not had much sleep, rest and commence playing
only after you are fully rested.
Make sure that the room in which you are playing is well lit.
Use the game on as small a television screen as possible (preferably
14" or smaller).
During use:
Rest for at least 10 minutes per hour while playing a game.
Parents should supervise their children. If you or your child
experiences any of the following symptoms while playing: dizziness,
altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement or convulsions, discontinue
use IMMEDIATELY and consult your doctor.
Introduction
BoulderDäsh is a convert of the original BoulderDash from the good old
C64.
So you will say this is already there. You are right, there are a lot
of clones, but they are all not as good as the original, if you look at
the graphic or the feeling of playing it. Even converts at PC are not
very good. Also on fast PCs the animation speed of the objects is
lowered, if there is scrolling.
How To Play
After you have started a game, the screen scrolls to a gleaming block,
the In.
After some seconds it explodes. Rockford appears here, the hero of the
game. It is possible to decrease this delay by moving the stick in one
direction.
His task is the following one: He has to collect a determined number of
diamonds in a determined time and must then move to the Out to leave
the level.
It is very simple. After installing BoulderDäsh the default game
(BDash_I_Level1.game) is selected. This game is a perfect beginner game
and it should explain any questions.
Keyboard Functions
With the cursorkeys you can move Rockford via keyboard. The keys Shift,
Alt and Amiga have the function of the firebutton.
If you get into a situation with no way out, you can blow up Rockford
by pushing the ESC-key. After each loss of Rockford it is the turn of
the next player. If you play alone, it is logically your turn.
Press the spacebar to activate and deactivate the pause.
You are able to return to the Workbench by using the help key. If you
click onto the workbench menu point you can continue your BoulderDäsh
game. NOTE: This is only available if RTG is disabled! During RTG mode
switch the Screen by using Amiga-M
Pressing left Amiga and "M" is like pressing help!
By pressing F1/F10 you can leave the game immediately and get back to
the menu or leveleditor. There is no way to continue the game !!!
The following keys are for the music player. For further information
consult the music player chapter.
"1" : Music player on/off
"2" : Next music
"3" : Previous music
"4" : Change play mode.
"5" : Change music mode.
Press the "M" key to cycle the music playing mode. These playing modes
are used: "Effects only", "Music only" , "Music and Effects". Note:
Depending on the module not all modes are available.
The game elements
The level is full of different elements, which all have special
properties:
If it is not mentioned in another way all elements have the following
properties:
disappear, if they explode
ghosts or Rockford cannot run through them
stones are unable to tilt down on one side
Ground
Rockford can run through it and space is left on this place. Stones and
diamonds lay on the ground and cannot tilt down at one side.
Space
Allows diamonds, stones, ghosts and Rockford free movement.
Space - Fake
This space works exact like a wall but it is invisible.
Diamonds
Can be collected by Rockford.
Stones
Rockford can push them vertical to the gravitation, if there is a space
behind the stone in that direction, it should be pushed.
Metal
Metal can not explode.
Metal - Fake
Acts like metal, but it is able to explode.
Walls
Is only an obstacle and does not help in any way. Stones are able to
tilt down on one side, if it is allowed by the environs.
Magic Walls
If a stone falls down on a magic wall and underwards the wall there is
a space, so the wall becomes active and changes the stone into a
diamond. In return a diamond passing the magic wall changes into a
stone. If there is no space underwards the magic wall stones and
diamonds passing it are absorbed. The length of active time of a magic
wall can be given different in any level. If the magic wall has
switched off itself, it cannot be activated again.
Growing Walls (left/right)
As soon as this element discovers a space left or right next to it, it
grows in this direction.
Growing Walls (up/down)
As soon as this element discovers a space up or down next to it, it
grows in this direction.
Water
Water grows after a defined growing rate and spread through ground and
space.
As soon as a defined quantity of water is reached, all water elements
turned to stone.
If there is no way for the water to grow more, then it will turn to
diamonds. But there is one exception: If the water was never able to
grow nothing happens until one grow.
Some levels are using a special feature. If a magic wall is activated
all water will turn into diamonds.
Slime
Slime permits diamonds and stones to go through it , because it is
viscous. This viscousiosity can be adjusted. This only takes place, if
there is a space under the slime.
Butterflies
Moves through the spaces of the whole level. If they tough water or are
crashed with a stone, they explode to nine diamonds.
Fireflies
Moves through the spaces of the whole level. If they tough water or are
crashed with a stone, they explode to nine spaces.
Stone - Ghosts
Stone-ghosts are very social. If they are hit by a stone or tough
water, they explode to nine stones.
Both things only happen if they are not asleep. Stone-Ghosts stay as
long asleep as the stone is without movement, so the stone cannot fall
down. A sleeping stone-ghost acts like a normal stone and can be pushed
by Rockford as well.
Once awaken stone-ghosts move through the spaces of the whole level.
Rockford
Can be moved by yourself. Rockford can move through space and ground.
If Rockford crosses ground, afterwards there will be space. If you
press the fire button, Rockford frees the place next to him. He can
remove one element ground in every direction without moving himself.
If there is a stone or a sleeping stone-ghost horizontal next to
Rockford and behind the stone there is a space, Rockford can push this
stone(-ghosts). With the fire button Rockford can push the stone
without movement.
There is danger for Rockford because of killing by butterflies and
fireflies. If this happens Rockford explodes.
Rockford - Twin
He looks like Rockford. If he thoughs a butterfly or a firefly, the
Rockford-Twin explodes, and with him Rockford himself, too. The twin
must be protected by Rockford.
In
Rockford enters the level with the help of this element. There may be a
few Ins in one level. If this happens, many Rockfords enter this level.
All Rockfords are directed by the player simultaneously.
Out
This is the exit of the level. But it isn't gleaming!!
Out - blinking
Again an exit, but this time it started gleaming, if all diamonds are
collected.
Out - Fake
Starts blinking, if all diamonds are collected. But it is not an exit.
Gravitation Arrow
This element is present in each direction once. If Rockford runs again
such a stone, the gravitation changes in the direction of the arrow on
the stone.
User-Block
This element behaves like a normal wall.
Space - Background
This Element is only important, if you want to create own caves. If you
are a Player then skip this part.
Space - Background is always empty but Rockford is not able to move
through this element. Do not use this Block to create a labyrinth or
something like this, because the user (player) is able to select an
other graphic set via game settings and override your specified
graphic set. For example "FutureAmiga" this Block is empty, but the
real space is full of stars.
What are this Blocks good for?
Since BoulderDäsh 3.0 and on an request by Thomas Sahling it is
possible to remove the Level border. If you define a level that looks
like a Circle, than you need something around. Spaces need cpu time,
because there is always an animation, even if you can not see this. In
addition to that space animations are not wished every time. Short: If
you want to fill an area with space and rockford is not able to enter
this area, then use this block.
If this is not 100% clear then keep a look on the included level
"Little.int".
This doc file is only to give you some idea of the game
for indepth and history of Boulderdash run the guide file
in the game drawer,